![]() If he has any problems (please dont, I love these!), I will take it down. If I remember, he said they can be used for a project, but I am unsure if this is one of tose things he had in mind. The thing is all credit goes to 4th Gen Matt for making the Sprite Sheets in the first place. Thanks to VGMaps, Spriters Resource, Bulbapedia, and others for the sprites, as I would not have attepted this if the sprites were not readily available.Īlso, I ported the DS sprites of the Pokemon into MV. Thanks to Irfanview,, Alfreds Sprite Unpacker, and other various programs, this is pretty easy, except for the Tilesets. Everyone says they can easily do this, but noone ever shares to make the rest of our Fan Game Making lives easier! To that, I say NUTS! ~How is it?Įh, purty expansive, if I can polish my own ego for a sec. I got tired of looking for MV resources, so I took matters into my own hands. I will consider it done when I complete the Gen 3 Tileset (which is what I am on now) ~Why is it? I try to update generally every two months. MV in 2015 each came more features, more included art assets, and more options for expressing diverse stories. Includes Tilesets, Pokemon Sprites, Overworld Sprites, and a ton more! Covers Gen 1, 2, Beta 2 (you read that right), TCG, FRLG, and Gen 3 (minus the tiles for now). If you are stupid enough to use these for commercial purposes, you deserve whatever happens to you, but I did warn you.Ī comprehensive set of Pokemon tiles, lifted from alot of sources, converted into RPG Maker MV format. These are meant for Fan Games and other projects only. No plans to convert the Gen 4 humans, this ws purely spur of the moment.ĭue to life constantly kicking me in the Poke Balls all month last month, the Gen 3 Tiles are currently in hiatus. MV comes with resources for both Fantasy and Sci-fi games, and you are easily able to add more. From sprites to battlers, from sound effects to music. ~The biggest and best addition: Thanks to 4th Gen Matts HGSS Overworld character sheets, I converted all the Overworld Pokemon into MV format! They do fit with the Gen 3 Overworld characters well enough. RPG Maker MV, like previous RPG Makers, comes with its own graphic and audio resources for you to use in your game. ~General renaming here and there, and condensed Gen 4 (HGSS and DPP) to get rid of ALOT of same Pokemon sprites. did not plan on this update, but something wierd happened and my first page is gone, so I decided to add what I had already. The "Emergency Thread Fixing" update! Now at Version 0.94. Not sure how or why, but my top page babble seems to have disapeared, along with my first page of replies! So, here we goes. New itch. ![]() Hiddenone's MV Resource Warehouse- Loads of cool generator pieces, plus some full modern spritesĪlastor01's resources - Modern weapons, might come in handy for your murder mysteryĪnd that's just a tiny portion Just search around, I'm sure you'll find stuff Make sure you read the artists T&C's properly before downloading!Pokemon RPGM MV Ultimate Resource Pack V0.94 (12/14/18) !RED ALERT! Upload your game assets to itch.io to have them show up here. Granny's Modern Tiles & Sprites for MV - Some Lovely Exteriors ![]() TEROZU simple casual clothing - Jeans and a T-shirt (walkaround sprite only) Iliketea's commoners clothing line- Some might be too fantasy, but others you could get away with Mlogan's MV stuff- Has some modern sprites and furniture edits There's plenty of little outfits and things if you look around the forum. But instead of searching for full/official packs, you'll probably find it easier to look for separate pieces. This post helps explain sprite sheets, so you may want to read it to better understand. So for a two-tile high sprite, each frame would be 32圆4 pixels and the full sprite would be 96x256 pixels. I think they look pretty normal and modernĭepending on the terms and whether or not you need/already have a license for VX, you might be able to resize some of the packs and use them in MV. The engine doesnt care how large you make the sprites, only if you follow the basic pattern of 3 frames wide and 4 frames tall. By mastering Javascript, you will be able to change the game to your liking, from Battles to Menu UIs. Try loading some of the premade maps such as the Trading City, Downtown, Business District etc. RPG Maker MV uses the well known JavaScript, in combination with HTML5 export. There are street (well, road) tiles in the SF maps.
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